Mining & Forge in Forest Market
Tools, ore nodes, and forge queues that bankroll upgrades — without emptying your shop.
Mining and the forge are mid-game side engines in Forest Market (Pasar Hutan), Project Dukun’s Roblox farm-to-shop tycoon. Released 21 June 2026 and formerly known as Pasar Setan / Devil’s Market, the experience still revolves around crops, cooking, and shelves on servers with up to 12 players. Ore work sits beside that loop — not above it.
If you are still drying plots or staring at empty displays, finish Getting Started and lock the farming loop first. This guide assumes your pasar already sells something every water cycle.
Why mining and forge matter mid-game
Early coins should buy seeds, kitchen access, and shelf capacity. Once those print reliably, mining and forge fill three gaps:
- Burst cash when crop timers leave you idle
- Upgrade fuel for facilities that raw staples alone climb slowly
- Co-op filler so a runner stays busy while the farmer and chef own the core loop
They do not replace cooked meals on shelves. Treat ore as a second wallet that tops up the first. Players who abandon restocks for caves return to a silent shop and wonder why upgrades stalled — that failure mode is covered again under stocking the shop and the broader money methods guide.
Tools: buy, maintain, repair
Before you swing at nodes, confirm you own a working mining tool from the in-game vendor or unlock path Project Dukun exposes after early progression. Practical habits:
- Buy the cheapest functional tool that can clear starter nodes — do not skip tiers into vanity picks while shelves starve
- Watch durability / condition indicators after each route; broken tools waste travel time
- Repair on a schedule that matches your farm cadence (for example after every second harvest pass) so you never walk to a node empty-handed
- Budget repair costs like seed restocks: if repairs bankrupt you, you unlocked mining too early
Tool upgrades matter when clear time, not motivation, is the bottleneck. A flashy pick that leaves crops thirsty is a net loss.
The ore and node loop
A clean mining session looks like this:
- Confirm shelves are stocked and plots are watered
- Equip a repaired tool
- Hit known ore nodes on a short circuit near your base when possible
- Fill inventory with ores without overpacking past what the forge can digest
- Return before the next water alarm
- Feed the forge (next section) or bank surplus for a later claim
Node locations and ore names can shift after patches — always re-scout after reading Updates. On crowded public servers, call your route in chat so friends do not collide on the same rock, and never assume shared nodes respect private ownership without testing.
Foraging sometimes sits on the same exploration path. If a bush or wild pickup is on the walk between farm and mine, grab it, but do not turn a five-minute ore run into a thirty-minute sightseeing tour.
Forge: queue, wait, claim
The forge converts raw ores into higher-value outputs or facility-facing materials. Exact recipes change with balance patches, but the workflow stays stable:
- Open the forge station with ores in inventory
- Choose a recipe you can actually afford in materials and time
- Queue the job and note the finish window
- Leave — water crops, cook, or restock while it works
- Claim finished goods before the next long AFK so storage does not soft-cap
- Decide: sell / use for upgrades / feed further crafts
Never stand idle staring at a progress bar while shelves empty. The forge’s power is parallelism: it works while you run the farm. If claim spam becomes chores, shrink batch size until the cadence matches your water cycle.
Mid-article video content often shows Auto Mine toggles and collect helpers. Watch it to learn where nodes sit and how inventory fills, then prefer manual control until the loop is muscle memory. Community automation is mapped under Auto Farm with ban and malware risks — this wiki does not treat scripts as required progression.
How forge output feeds shop versus farm
| Output use | When it wins | When it fails |
|---|---|---|
| Direct coin from forged goods | You need a quick upgrade fund | Shelves already empty — you should have restocked first |
| Facility / tool upgrades | Clear time or capacity is the bottleneck | You buy cosmetics while seeds run out |
| Indirect shop support | Better tools free minutes for cooking | You mine so long that no meals reach customers |
| Farm synergy | Ore cash buys A/S seeds (tier lists) | You plant F-tier junk with forge money |
Ideal split for most mid-game players: keep the shop as primary income, use forge surplus for upgrades and emergency bridges, and keep the farm fed so cooking never starves. If forge coins outpace meal sales for a whole evening, double-check whether customers still find stock — passive ore wealth with a dead pasar is a false win.
Risk of neglecting shelves
Mining feels productive because nodes break and bars fill. Shelves feel quiet until you notice zero sales. Classic failure sequence:
- Unlock mining excitement
- Skip one restock “just for a quick cave”
- Stay for “one more node”
- Return to dried crops and empty wood
- Spend forge coins on repairs instead of seeds
Hard rule: no mine run starts on empty shelves. Soft rule: end every ore session with a restock glance. Co-op teams should assign a shopkeep who never leaves the counter during cave hours (Players Hub etiquette applies).
Scheduling around events and codes
Guild Hall and other live windows still want a funded shop. Mine between objectives, not instead of them. As of November 2026 there are no confirmed active promo codes for Forest Market — see the Codes Hub. Fake redeem sites will not repair your pickaxe.
Co-op mining roles
- Runner owns mine + forge claim + forage pickups
- Farmer never leaves water duty for ore
- Chef / shopkeep stay on meals and shelves
- Share repair costs so one friend is not the unpaid bank
Private friend servers make node etiquette easier than chaotic public lobbies.
Progression checkpoints
You “get” mining and forge when you can:
- Finish a node circuit and still water on time
- Queue a forge job, restock shelves, and claim without panic
- Explain why a meal SKU still outranks raw ore for daily income
- Repair tools without skipping seed purchases
When those feel easy, fold ore into your standard money methods rotation and keep watching Updates for node or recipe shifts.
Troubleshooting
| Issue | Likely cause | Fix |
|---|---|---|
| Tool does nothing | Too early / wrong tool / broken | Unlock path; repair; buy next tier |
| Inventory full mid-route | Oversized haul | Smaller loops; claim forge sooner |
| Forge idle forever | Forgot to claim / wrong recipe | Clear queue; re-read UI after patch |
| No coins despite mining | Empty shelves; selling nothing cooked | Restock meals; rebalance time |
| Script Auto Mine stuck | Patch break / bad toggle | Stop executor; mine manually (auto-farm) |
Related reading
- Farming loop — protect the core cadence
- Stocking the shop — never leave displays bare
- Money methods — where ore sits among income routes
- Tier List Hub — spend forge profits on ranked seeds and meals
- Getting Started — if you unlocked caves too soon
Mine with a timer, forge in parallel, and keep the pasar warm. Ore is a side wallet — the forest market still pays the rent.
Frequently Asked Questions
Quick answers for Forest Market farmers and shopkeepers.
When should I start mining in Forest Market?
After your farm waters on time and shelves stay stocked through a full cycle. Mining is a mid-game side income, not a day-one replacement for cooking and sales.
Do I need to repair mining tools?
Yes. Budget repairs like seed restocks. Walking to nodes with a broken tool wastes the window you should spend restocking or watering.
How does the forge work?
Load ores, queue a recipe, leave for farm or shop work while it finishes, then claim the output. Use finished goods for coins or upgrades — do not idle at the progress bar.
Should forge income replace shop sales?
No. Keep cooked meals on shelves as your primary loop. Use forge surplus for upgrades and bridges when crop timers leave you free.
Are Auto Mine scripts required?
No. Community Auto Mine toggles exist and carry ban risk. Learn manual node routes first; see the Auto Farm guide only if you accept the risks.